/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef ARKCORECORE_TEMPSUMMON_H
#define ARKCORECORE_TEMPSUMMON_H

#include "Creature.h"

class TempSummon: public Creature
{
public:
    explicit TempSummon (SummonPropertiesEntry const *properties, Unit *owner);
    virtual ~TempSummon ()
    {
    }
    ;
    void Update (uint32 time);
    virtual void InitStats (uint32 lifetime);
    virtual void InitSummon ();
    void UnSummon (uint32 msTime = 0);
    void RemoveFromWorld ();
    void SetTempSummonType (TempSummonType type);
    void SaveToDB ();
    Unit* GetSummoner () const;
    uint64 const& GetSummonerGUID ()
    {
        return m_summonerGUID;
    }

    const SummonPropertiesEntry * const m_Properties;
private:
    TempSummonType m_type;
    uint32 m_timer;
    uint32 m_lifetime;
    uint64 m_summonerGUID;
};

class Minion: public TempSummon
{
public:
    Minion (SummonPropertiesEntry const *properties, Unit *owner);
    void InitStats (uint32 duration);
    void RemoveFromWorld ();
    Unit *GetOwner ()
    {
        return m_owner;
    }
    float GetFollowAngle () const
    {
        return m_followAngle;
    }
    void SetFollowAngle (float angle)
    {
        m_followAngle = angle;
    }
    bool IsPetGhoul () const
    {
        return GetEntry() == 26125;
    }          // Ghoul may be guardian or pet
    bool IsGuardianPet () const;
protected:
    Unit * const m_owner;
    float m_followAngle;
};

class Guardian: public Minion
{
public:
    Guardian (SummonPropertiesEntry const *properties, Unit *owner);
    void InitStats (uint32 duration);
    bool InitStatsForLevel (uint8 level);
    void InitSummon ();

    bool UpdateStats (Stats stat);
    bool UpdateAllStats ();
    void UpdateResistances (uint32 school);
    void UpdateArmor ();
    void UpdateMaxHealth ();
    void UpdateMaxPower (Powers power);
    void UpdateAttackPowerAndDamage (bool ranged = false);
    void UpdateDamagePhysical (WeaponAttackType attType);

    int32 GetBonusDamage ()
    {
        return m_bonusSpellDamage;
    }
    void SetBonusDamage (int32 damage);
protected:
    int32 m_bonusSpellDamage;
    float m_statFromOwner[MAX_STATS];
};

class Puppet: public Minion
{
public:
    Puppet (SummonPropertiesEntry const *properties, Unit *owner);
    void InitStats (uint32 duration);
    void InitSummon ();
    void Update (uint32 time);
    void RemoveFromWorld ();
protected:
    Player *m_owner;
};

class ForcedUnsummonDelayEvent: public BasicEvent
{
public:
    ForcedUnsummonDelayEvent (TempSummon& owner) :
            BasicEvent(), m_owner(owner)
    {
    }
    bool Execute (uint64 e_time, uint32 p_time);

private:
    TempSummon& m_owner;
};
#endif
